Deliria Review: First Look
The cube-free pitch is real. So are Mixed reviews, mean slimes, and launch-week dirt.
Deliria is Linesway’s cube-free PC sandbox on Steam (app 3725650). It is out. The store-facing date is 2 September 2026; SteamDB timestamps the Steam release at 3 September 2026, 02:43 UTC. Launch price is $19.99, with a 10% intro cut to $17.99 that ends 9 September 2026. English is the only listed interface, audio, and subtitle language. Windows only. This page is the buy-or-refund frame. Tutorials live on the guides hub. Hardware lives on system requirements.
The exclusive playtest video in the middle of this page is the footage people use when they ask whether Deliria is “3-D Terraria.” The honest answer is: similar hunger for ore, bosses, and a town, different ground. You do not snap cubes. You cut smooth Unreal Engine 5 VoxelWeaver terrain. Combat is a character-action loop with a style letter that can climb to SSS. That fantasy is why the trailer looks expensive. The live Steam sample is why this review is not a rave.
What you are actually buying
Steam copy is the closest thing to a feature list:
- An infinite world with no cubes and no grid — carve hills, hang ramps, dig caves by hand. The how-to is building and mining.
- Seventeen biomes, ten NPCs, nine bosses (four named in public materials), two invasions (Blood Moon and Hastur), 500+ items, 71 Steam achievements, Steam Cloud, Family Sharing.
- Combat verbs: swords, guns, bows, and magic, plus mounts, pets, summons, a grapple, and wings. Style rank is unpacked on the combat guide.
- Multiplayer as a listed heart: online and LAN co-op, online and LAN PvP, with a host able to stamp World PVP Disabled. Session rules sit on multiplayer.
Soundtrack DLC (app 4929610, Claire Noelle, 27 tracks) is extra audio. Track titles are not extra bosses. Date history and slips live on release timing. What shipped versus what is still unnamed lives on the roadmap.
The Mixed sample, without theater
Early Steam reviews on a small sample sat Mixed — on the order of twenty reviews, with a positive share around the mid-sixties and a SteamDB rating in the high fifties. Concurrent players peaked around 100 on launch day. Those numbers describe a young listing, not a dead game and not a masterpiece. Read them as temperature, then look at the actual complaints.
Players and playtesters have reported, as reports rather than patch notes:
- Aggressive starter slimes that swarm harder than the trailer implies.
- Building that feels wonky, including placed blocks turning to dirt.
- Sleep softlocks, respawns through walls, cave or night damage that does not let up, flying without wings, falling through the world.
- Performance complaints on mid PCs even though Steam’s table lists Pentium-era CPUs and 4 GB RAM.
This wiki will not invent HP values or a fake hotfix calendar to make those reports look scientific. Save often. Keep a torch line. If a session feels broken rather than hard, that is a refund-window conversation, not a skill issue you owe the store page.
What is actually good
The cube-free thesis is not marketing fog. VoxelWeaver caves, overhangs, and spheres are the reason a Deliria house does not look like a Minecraft hut unless you carve one on purpose. The stylish combat showcase is real motion: SSS with a +55% DAMAGE splash is on the HUD, not a flavor tooltip. Eye of Deliria as a flying fiery skull-beast is the face of the game for a reason. A town that NPCs will actually enter is a better fantasy than another empty crafting grid.
If you wanted a third-person sandbox that scores your fights and lets friends hold a Blood Moon, the pitch landed. If you wanted a polished 1.0 with a complete nine-name boss roster and a published keybind PDF, it did not. Only four boss names are safe to print: Eye of Deliria, Prince Petry (Petri), Yoggoth, and Leapus (Lepus). The rest of the nine-god chart is still marketing. Rankings belong on the boss tier list, not in a review pretending the missing five have kits.
Who should buy this week
Buy if you already like Terraria-shaped loops, you can live with English-only menus, your PC clears the recommended 8 GB / DirectX 12 column with headroom, and you want to carve a town before the intro price expires on 9 September 2026. Follow getting started and the install checklist so night one is a door, not a boss wipe.
Wait if Mixed reviews on a twenty-review sample make you nervous, if you need a named nine-boss walkthrough, if you need localized UI, or if your machine is the Pentium III minimum on paper. Steam Deck compatibility is unknown. There is no console SKU. There are no promo codes. Deliria is not Roblox.
Refund-minded buyers should treat the first two hours as a VoxelWeaver and slime test, not a tour of seventeen biomes. If dirt you place becomes dirt you did not mean, if you cannot sleep, or if the GPU hitching starts in a quiet forest, you already have your answer. Official URLs sit on official links. Discord is for bug clips, not for a stranger’s .exe.
How this wiki will stay honest
We will not fill empty roster slots with soundtrack titles. We will not publish a DPS calculator. We will not pretend a playtest is a patched meta. When Linesway posts Steam news, it belongs on the Updates Hub. Until then, the practical stack is controls, items, invasions, and NPCs.
Deliria is a $20 cube-free sandbox with a real combat thesis and a messy first week. The playtest in the middle of this page is the right visual for that sentence. Buy it for the carving and the style letter. Do not buy it because a trailer implied a finished nine-god bestiary.
Frequently Asked Questions
Quick answers to the most common questions.
Is Deliria worth buying at launch?
If you want cube-free terrain and stylish combat and can tolerate Mixed early reviews, yes at the $17.99 intro. If you need a polished roster and localized UI, wait. Specs: system requirements.
Is Deliria just 3D Terraria?
Why are Steam reviews Mixed?
A small launch sample cited aggressive slimes, wonky building, softlocks, and performance. That is a temperature check, not a patch log. Track updates.
What is the launch price?
$19.99, or $17.99 at 10% off until 9 September 2026 on app 3725650. Soundtrack DLC is separate (app 4929610).
Does Deliria have codes or a Roblox version?
No. Linesway has not published promo codes, and this is a Windows Steam game. Use official links.
Where should I go after this review?
Install with the launch checklist, then getting started and combat.