Guides

Deliria Guides Hub

First-hour plans, cube-free terrain, stylish combat, invasion nights, and an honest review.

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This hub is the reading map for Deliria, Linesway’s cube-free PC sandbox on Steam (app 3725650). The store date is 2 September 2026. The game is out, the Play button works, and these pages exist so a new world does not eat you on night one. Price on Steam is $19.99, with a 10% intro cut to $17.99. English is the only listed interface, full audio, and subtitle language. There are no promo codes, no Trello, and no console SKU in the materials we have.

Use the index, then jump. Do not try to finish seventeen biomes, nine bosses, and five hundred items before you have a door.

How to use these guides

Start on getting started if you have not installed yet or have not carved a house. If the fantasy is clear and you want the camera, hotbar, and HUD, jump to controls. If you are still deciding whether to spend $19.99 on a Mixed early Steam sample, read the Deliria review first. Observed names and resource language live on the items guide so the 500+ pitch is not treated as a drop table.

Combat, terrain, and nights each have their own deep dives. Rankings live under the tier list hub. Player-facing roles sit in the players hub. Timing and date history live in the updates hub. Hardware and an install list live in the tools hub. Store, Discord, and YouTube sit on the links hub and official links.

Internal links on this wiki always use a trailing slash. Deliria is not Roblox. Do not paste a script or a redeem code into chat and expect a sword.

First-hour path

The beginner loop is small on purpose. Buy or install from the Steam store page, confirm system requirements, then walk the launch checklist. Getting started covers tools, food, a starter house, and why you want someone to move in. Controls explains what playtests actually showed on the HUD so you do not treat guessed keybinds as a manual. Linesway has not published a full bind table.

Combat, bosses, and nights

Deliria keeps score while you fight. The combat guide is the style-rank page: swords, guns, bows, and magic, with SSS and a damage bonus observed on the HUD. Early Steam reviews also warn that starter slimes can swarm harder than the trailer implies — that is a caution, not a DPS sheet. Pair combat with playstyles and the weapons tier list.

Boss prep is the bosses guide plus the boss tier list. This wiki only names fights that playtests or marketing already named: Eye of Deliria, Prince Petry (also called Petri), Yoggoth, and Leapus (also spelled Lepus). Steam copy talks about nine Lovecraftian gods and, in an older blurb, eight epic bosses. We do not fill the gap with fan names.

When the sky goes wrong, read the invasions guide. There are two named events: Blood Moon and Hastur’s Invasion. Hold the town you built. Do not invent extra horde calendars.

Terrain, mining, and a town

Building has no cubes and no grid. The building guide is the VoxelWeaver page: smooth terrain, spheres, ramps, overhangs, and caves you dig by hand. It also notes player reports of placed blocks turning to dirt — reports, not a patch bible. The mining guide is the resource page: gold, quartz, furnaces, KeyObsidian walls, dungeon brick you should not treat like dirt, and Steam achievement names such as Prospector, Excavator, and Strip Miner. The items guide is the catalog sibling for named tools and observed loot language. Biome danger is ranked on the biome tier list.

Ten NPCs are part of the pitch: build a house and someone moves in. Details belong on the NPC page. A few houses become a town you are expected to defend.

Multiplayer and creative

Steam lists Online Co-op, LAN Co-op, Online PvP, and LAN PvP. The multiplayer guide covers chat, /help, a host disabling world PvP, a kill feed that prints damage percents, Discord looking-for-group, and launch-night etiquette. Creative mode lets you spawn mobs and bosses on teams so they fight each other — useful practice before a real night. The dedicated page is creative mode.

Soundtrack, scope, and an honest buy note

Linesway pitches more than five hundred items, seventeen biomes, and a score by Claire Noelle (the soundtrack DLC, app 4929610, lists twenty-seven tracks). Steam lists 71 achievements (store copy once said 70; the API says 71). Those numbers describe scope, not a checklist you must finish before you carve a door.

Early Steam reviews on a small sample sat at Mixed. The cube-free fantasy is real. So are launch bugs, aggressive early fights, and performance complaints on mid PCs. That argument belongs on the review, not on every tutorial.

Suggested order

  1. Getting started and controls
  2. Building then mining
  3. Combat and bosses
  4. The items guide, multiplayer, and invasions
  5. The Deliria review if you still need a buy or refund frame, then rankings, the roadmap, and release timing

If you only open three pages after install, make them getting started, combat, and the launch checklist. Open the review before you spend if the Mixed score is the thing keeping you on the store page.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Where should a new Deliria player start?

Install on Steam, then read getting started, controls, and the launch checklist.

Is Deliria out on Steam?

Yes. Steam lists 2 September 2026 as the store date for app 3725650. Date slips and history sit on release timing.

Does this wiki list promo codes or scripts?

No. Deliria is not a Roblox title and Linesway has not published redeemable codes. Use official links for Discord and Steam news.

Which combat pages should I read together?
Where do building, mining, and NPCs connect?

Carve with building and mining, then house people using the NPC page.

Should I buy Deliria right now?

That depends on your tolerance for launch bugs versus the cube-free pitch. The review is the honest first-look; specs are on system requirements.